I've updated Return of Serenity with a more legible font. I've added some sound loops too for atmosphere. Hope you enjoy playing this quick little game: amirrajan.itch.io/serenity

I've updated the eligibility requirements for getting a free commercial license to DragonRuby Game Toolkit. The income eligibility has been relaxed. And I've added a bullet point for teachers, mentors, parents. You can read it all at dragonruby.org

Please boost <3

Amir Rajan boosted

shout out to people who know they don't know what they're talking about and shut the fuck up

Vertical Platformer, running in the browser, written in 150 lines of Ruby: Vertical Platformer in 150 lines of Ruby. Running in the browser: fiddle.dragonruby.org/?share=h

PS: The game is made with

Yes. Ruby can do *real* game dev. It gives trash runtimes like Unity and GameMaker a run for their money.

Ruby caused an upheaval of web dev with Rails.

This same upheaval will occur of game dev by a fire-breathing dragon. Wait and see.

This is your hourly reminder that A Dark Room has been released to the Nintendo Switch. We've added new storyline elements, music, dev commentary, and couch co-op. At least add the game to your wishlist so I can get the warm and fuzzies: nintendo.com/games/detail/a-da

Amir Rajan boosted

Ask yourself why all these companies are fighting each other to be your default DNS provider. Why do their "privacy" solutions always give them your data instead? It's valuable data and it's easy to control it yourself. #privacy linuxjournal.com/content/own-y

Heck yea! I finally was able to give approval to post my talk from the conference. Here's the first half of it!!! youtu.be/o0d4sjcUfCg

(second half coming soon) please pretty please boost

@james congrats on the one year! It's been a pleasure to support/sponsor y'all.

PS: I need to update my logo on the sponsors page 😬

This Easter Eggs is also for you adults that have forgotten what it felt like to print “hello world”. “The sky is the limit” mentality has been beaten out of us and replaced with “don’t do anything that will get you into trouble with the masters that feed us”.

I’ve created the first spark. The fire is smoldering. Now *everyone* needs to make sure these embers don’t die.

Build. Share. Teach a kid to draw a square instead of saying “ooooo you’re going to be in troubllllleee” for fucks sakes.

This is the intent of ADR’s Easter Egg. To show the next generation that magic does exist in this world. That you can create something from nothing.

ADR presents a product that’s accessible. It isn’t 3D, it’s barely 2D, but the player still has a wonderful time playing. This shows kids that even the simplest of presentations can lead to compelling experiences. It gives them hope that they too can build something even if they can’t draw or know linear algebra.

I got into coding because I wanted to create games. Doing that back in the 90’s was difficult. No internet, expensive computers, and fragmented compilers. This is not the case today. But because of shit bag companies, we end up with game dev “solutions” that are just as obtuse. We’ve replaced no internet, low level, complicated C with 2GB clicky-draggy-droppy IDEs that phone home and mine data. A Dark Room’s Easter Egg is an attempt to capture the magic of coding in its purest form.

Amir Rajan boosted
@amirrajan
Aaaaa it does work! Thank you so much for this, I never thought I was going to be able to really do homebrew stuff on my Switch! (At least, not without screwing over my significant other who likes playing online.)
A hello world program running o…
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