Advanced Mac Substitute is an API-level reimplementation of classic Mac OS. It runs 68K Mac applications in an emulator without an Apple ROM or system software.
The 4-day work week is the headline, but I suspect the main productivity gains came from halving meeting times to 30 mins, limiting attendees to 5 people (with single representatives for each team), and encouraging chat for collaboration:
"Microsoft Japan Says 4-Day Workweek Boosted Workers' Productivity By 40%" https://n.pr/2qqT8m3
♲ @SuricrasiaOnline@cybre.space: say what you want about git, but lets all count our blessings that the most popular version control software isn't some microsoft office style windows-only trash heap that has extremely limited command line functionality
Apparently there's a bug in iTerm2 for macOS that allows for malicious command execution in combination with tmux: https://blog.mozilla.org/security/2019/10/09/iterm2-critical-issue-moss-audit/
If you're using iTerm2, get version 3.3.6 or newer: https://iterm2.com/downloads.html
"In a cashless world, not having an account with which to receive and send money is essentially
expulsion from society. This is very different from a cash system, exclusion from which is
Start a blog and write your first article, get $20. Write another 3 articles within six months and get another $20.
hacker-laws - A collection of things from Moore's Law to the DRY Principle that developers are likely to run across, with explanations and references.
Janetsh - Just in case you would like a shell that you can program in Janet.
A Decade of Remote Work - One developer's reflections on what has worked for him. Good experience, though I'd caution that most general rules have exceptions.
Conferences, Inclusion, and Money - Heidi Waterhouse nails it: "It’s not ok to make under-funded and under-represented people hustle and scrape to be able to give us the content that makes amazing conferences happen." With concrete suggestions for experienced speakers & conference organizers.
How to do hard things - A generalized system from learning from small mistakes and feedback.
A tale of Query Optimization - A very nice example of digging through a puzzlingly-slow query in PostgreSQL.
Announcing werf — a missing part for CI/CD systems - A tool to glue together source code, Ansible recipes, and Kubernetes.
How Frontend Developers Can Help To Bridge The Gap Between Designers And Developers - Some notes on easing friction between beautiful designs and implementation - though I suspect the elephant in the room is the waterfall process of designing in the abstract (which, to be fair, does get discussed some in this piece).
Stupid git tricks: Combining two files into one while preserving line history - I'll probably never need this but it's still nice to know it can be done.
Mozilla's new Fenix browser comes to the Play Store as a limited beta [APK Download] - If only my phone were new enough to actually run it.
Dependabot is joining GitHub - Translated: "Microsoft buys Dependabot."
Back when the GNU project was starting, among the first things they rewrote as Free Software were:
- text editor / IDE (Emacs)
- assembler, linker, and compiler
IOW, they made tools that they needed to further develop Free Software without relying on proprietary tools.
They wanted their project to be self-hosting.
Nowadays, we have more free software than ever, but we develop it using github and Discord...
Dear Ruby devs and game devs. I have a crazy announcement I want to share. Please boost.
Last week I released A Dark Room to the Nintendo Switch. Within the game, I also shipped a Ruby interpreter and a code editor as an Easter Egg.
*This Easter Egg effectively turns every consumer spec-ed Nintendo Switch into a Ruby Machine.*
1. Download A Dark Room from the US/EU.
2. Connect a USB keyboard and press the “~” key.
3. Follow the onscreen instructions.
I got into coding because I wanted to create games. Doing that back in the 90’s was difficult. No internet, expensive computers, and fragmented compilers. This is not the case today. But because of shit bag companies, we end up with game dev “solutions” that are just as obtuse. We’ve replaced no internet, low level, complicated C with 2GB clicky-draggy-droppy IDEs that phone home and mine data. A Dark Room’s Easter Egg is an attempt to capture the magic of coding in its purest form.
I mostly use this account when I want to talk about #webdev.
A Mastodon instance for Rubyists & friends