ruby.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
If you are interested in the Ruby programming language, come join us! Tell us about yourself when signing up. If you just want to join Mastodon, another server will be a better place for you.

Administered by:

Server stats:

1.1K
active users

#opensource

624 posts477 participants70 posts today
Replied in thread

The #glitchGFXjam has been running for a whole week!
itch.io/jam/glitch-gfx-jam :da_dance:

Have you got your idea(s) going yet? :3

This is a month-long #anythingJam focusing on using graphics from the (defunct and open sourced) game Glitch, hosted by @atjscreams and me!

Beginner friendly and there's resources listed for easy ways to make your #game or #zine or #ttrpg or whatever!)

itch.ioGlitch GFX JamA game jam from 2025-04-03 to 2025-05-19 hosted by Aldercone Studio & atjscreams. # Welcome to the GLITCH GFX JAM! Use Glitch graphics for your Itch Project! ## The graphics themselves! pngs: https://opengameart.org/content/glitch-s...

In recent years every spring seems to turn into a period of _massive_ refactoring & restructuring in #ThingUmbrella — maybe it's a form of spring cleaning, even though the reasons[1] are not seasonal... Currently spending my nights reworking the thi.ng/vectors package (likely one of the most comprehensive vector packages available for TS/JS) and trying out different splits/structures, testing their impact on package sizes and usability in existing downstream packages. Currently over 3000 source files with uncommitted changes... aaaarrrgghh! 🤯

Most functions (vector operations) in this package exist in multiple versions (many code generated, but now in need to be updated): Generic n-dimensional, loop-free, optimized 2D/3D/4D versions and strided versions for manipulating vectors views of larger nD data buffers (supporting all kinds of data layouts, incl. AOS, SOA, hybrid...)

[1] mastodon.thi.ng/@toxi/11429644

thi.ng/vectorsOptimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

Our new Account Hub, a streamlined email setup wizard, is in Daily and landing in Beta at the end of April. Learn how our engineers and designers worked together to make it happen, where a similar experience will be next, and get a live walkthrough in our latest Community Office Hours. 🧙

#Thunderbird #OpenSource #Email

blog.thunderbird.net/2025/04/v

The Thunderbird Blog · VIDEO: The New Account HubThe Office Hours Team chat with Software Engineer Vineet Deo to discuss the new Account Hub, now in Daily and coming soon to Beta!