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#webxr

1 post1 participant0 posts today

Prototyping a bit over the weekend with #Mastodon API and #WebXR and did the home timeline in mixed reality!

Well, UI in mixed reality opens so much more new way to arrange content and you need to be creative to invent a new way to interact with content. It still poor proto.

I use #AFrame and #ThreeJS and with that stack I already missed HTML flexibility. But that's my own problem that I have this specific 2D content. For example, the positioning of the content inside the scene is cumbersome.

Continued thread

Speaking of hand tracking, though, there was at least one big headset that shipped in 2024 that *only* uses hand tracking, and that's the Apple Vision Pro.

Because it doesn't have a specific controller associated with it it's hard to gauge it's usage with these stats. but we CAN see that in February soon after the AVP started shipping there was a big spike in #WebXR usage with hand tracking!

Continued thread

By way of explanation, webxr-input-profiles is a repo of VR controller meshes that we maintain #WebXR apps, and is the default mechanism for displaying controllers/hands for libraries like Three.js. See the meshes here: immersive-web.github.io/webxr-

It is important to note not all WebXR apps use these assets! Even if they do they may not use the CDN that I'm pulling stats from, so these numbers don't represent accurate, absolute number of WebXR users. They're just a proxy for seeing ecosystem trends.

immersive-web.github.ioWebXR Input Profile Viewer

At the end of the year, I always like to look at some stats for the webxr-input-profiles CDN as a rough proxy for how active the #WebXR ecosystem is.

This year, post-Christmas, we're seeing more than double the WebXR usage compared to last year! And over 7x what it was just 3 years ago.

In other words, WebXR is still going strong, and reaching significantly more devices every year!

I always wanted to make a prototype based on “Puzzling Places,” and I had the opportunity to do so with WebXR & Mattercraft, which was super fun to work on. It took a few days to make, and it allows for 2D & 3D-type puzzles while using a space theme, which I am a big fan of!

👉 To learn more about Mattercraft WebXR and the creation of this prototype which works across multiple platforms such as (Zapbox, Quest 2, Quest 3s, Quest 3, Vision Pro, and ML2) check out my full video at youtu.be/doQ4tNzYveY

Hello everyone! 👋👓

In today’s video, I’d like to give you an in-depth look at Zapbox, a Mixed Reality development device that is VERY AFFORDABLE and turns your iPhone into a fully functional MR headset.

🎬 Full video available at: youtu.be/doQ4tNzYveY (𝙞𝙣𝙘𝙡𝙪𝙙𝙚𝙨 𝙨𝙥𝙚𝙘𝙨, 𝙪𝙣𝙗𝙤𝙭𝙞𝙣𝙜, 𝙨𝙚𝙩𝙪𝙥, 𝙕𝙖𝙥𝙥𝙖𝙧 𝙈𝙍 𝙖𝙥𝙥𝙨, 𝙗𝙪𝙞𝙡𝙙𝙞𝙣𝙜 𝙖 𝙒𝙚𝙗𝙓𝙍 𝙋𝙪𝙯𝙯𝙡𝙞𝙣𝙜 𝙋𝙡𝙖𝙘𝙚𝙨 𝙞𝙣𝙨𝙥𝙞𝙧𝙚𝙙 𝙜𝙖𝙢𝙚 𝙛𝙤𝙧 𝙕𝙖𝙥𝙗𝙤𝙭, 𝙖𝙣𝙙 𝙛𝙞𝙣𝙖𝙡𝙡𝙮, 𝙢𝙮 𝙙𝙚𝙫𝙚𝙡𝙤𝙥𝙚𝙧 𝙩𝙖𝙠𝙚 𝙤𝙣 𝙩𝙝𝙞𝙨 𝙙𝙚𝙫𝙞𝙘𝙚)

Thank you ALL & let me know as always if you’ve any questions!

Anybody familiar with the device orientation permission on Safari on *iOS*?
It looks like `DeviceOrientationEvent.requestPermission()` always resolves with `denied` when requested from an iframe under certain conditions.

The specific conditions are unclear to me, but that prevents itch.io from running A-Frame and other WebXR experiences on iOS.

I wrote some details on itch.io bug tracker:
github.com/itchio/itch.io/issu

Please boost!

GitHubDevice orientation permission can't be granted on iOS for web projects running in the browser · Issue #1669 · itchio/itch.ioBy gmarty
Continued thread

I attended an amazing Collective Dreaming Workshop today led by hibaali.info and hosted by powrplnt.org!

Together, we created a collaborative VR space in newart.city and learned how to use the the platform.

I had heard about #NewArtCity before, but had never tried it and didn't know that there was a free tier.

Playing around with it gave me the same excitement I felt when I tried #MozillaHubs for the first time.

#VR#XR#WebXR