Some travel pictures taken during the hippo's journey from Unbound via ZBrush to Blender.
See for more impressions and info.
The final hippo rendering.
His journey went from Unbound (SDF modeling) to ZBrush (some sculpted details) to Blender (Cycles rendering).
Then, a bit of post-processing in Affinity Photo and PhotoScape X (Pro).
See for more impressions and info.
𝙿𝚊𝚌-𝙼𝚊𝚗'𝚜 𝚍𝚒𝚕𝚎𝚖𝚖𝚊
One of those days…
Made somewhere around 2010.
More game voxels in the
Forgot to post this earlier, whoops!
Main characters from a story of mine with their dogs, except Remia has two wolf friends
A little hippo modeling update…
Installed my last perpetual license version of ZBrush and gave the rocks more detail in there.
Modeling is ready now. I'll add Blender Cycles materials and lighting tomorrow for a nice new rendering.
𝙼𝚎𝚛𝚛𝚒𝚘 𝙲𝚑𝚛𝚒𝚜𝚝𝚖𝚊𝚜
My voxel-style 2012 xmas greeting card illustration.
More game-related artwork in the
𝙹𝚞𝚖𝚙, 𝙼𝚊𝚛𝚒𝚘, 𝚓𝚞𝚖𝚙!
Isometric pixel artwork, made in 2017.
More game-related artwork in the
Minor hippo modeling update…
Sculpted some grass detail in Blender Sculpt Mode. Placing brush strokes has a calming, meditative effect. Recommended.
Next up: some stylized cracks in the rocks. I hope you enjoy these work-in-progress updates.
Hippo modeling update…
After being born in Unbound, it's time for him to explore the world of Blender.
I realized that I had totally forgotten to add some nostrils in the Unbound version. So I added those in Blender now, along with a tail.
𝙶𝚊𝚢 𝙱𝚘𝚢
Voxel-style wink to Nintendo's Game Boy.
Made somewhere in the early 2010s.
More game-related voxel artwork in the
Exported my Unbound hippo to Blender. The SDF volumes have meshed nicely.
Going to add some details and render using Blender's Cycles.
Some creation stages of my Unbound hippo.
See previous posts for more impressions and info.